![]() ![]() ![]() That ladies and gentlemen, is a place you should go. I didn't wan't to go there but thank God, later I had an oppurtunity to go to Praha. Louvre is also one of the best parts of the game but then it gets worse. Paris is stunningly well build and the graphics are something that makes it even better. Core has always been great at level design and won't let you down this time either. ![]() Eventually, this cliche story ends up being a total surpriser, Trust me, if you need a reason to buy this game, it is the story. Lara has to defeat the cult because they have plans for this world that she is not ready for. Kurtis wants the man dead because he killed his father and is also the leader of the cult. Later in the game, these two make an alliance to defeat Eckhart, the man who killed Verner and framed Lara for it. She meets Kurtis Trent, who is after the Cabal Cult members, and so is Lara. As Lara is fugitive on the run, she must find out who did it and why. The story is darker and begins with Lara finding her mentor killed and she is the one to take the credit for it. The story and "looks" of this game was supposed to be dark but don't expect anything big from that part. London Symphony Orchestra has done good job and the athmopshere is great. Jonell Elliot handles her role well and makes the most impressive voice acting in the history of videogames. So, game play is not the best but the story, voice acting and music are. I just loved the action sequences in Louvre Galleries. All of them have different strengths and flaws. It was lot easier to use stealth mode and break their neks or just shoot them - and oh boy - Lara didn't forget her weapons home! There is many choices you can do when selecting a gun. Where's the catch? There was no use to kick or hit them because there was barely any effect to the opponent. By tapping action button once, Lara hits, by doing it twice she kicks. What would Lara be without new moves? Lara can now do hand-to-hand combat and kick some butt! But unfortuneately, this element is a poor show to run. Yes, stealth mode is something new for Tomb Raider but bad controls, sloppy camera and non-excisting enemy A.I made an end to that one. Just put the "Stealth" mode on, and they won't notice you. The Enemy A.I (like I mentioned) was bad. There were some difficulties to do some long jumping in the end and some minor problems in Louvre Galleries. The controls and camera hurt the gameplay but not so much that "Laragame" wouldn't be playable. It did quite well sometimes, except when Lara died or got too close to the wall. He is one of the only character in the world of Tomb Raider that can challenge Lara into a fight - which one we love the best! The camera system was more or less bad but not all the time. Kurtis Trent was great "new thing" but the controls were horrible and there was nothing that made him special - except he had lot of charisma. Core made the best plot for Angel of Darkness and it totally surprised me. After getting used to the new control system I had a chance to follow the story - and a great story it is. It takes few seconds for Lara to respond which makes the fighting very hard. A.I is pathetic and textures fall apart but the controls aren't that bad. But is it that bad as people or critics say? No, it is an entertaining action adventure with some small and major flaws. Lara Croft is back and she was supposed to be better than ever - but she is not! Eidos Interactive released the game half-finished and blamed Core for the poor quality of the game. ![]()
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